Coding & Developmentπ€claudeπ¬gptβ¨οΈcursorπuniversal
awesome-game-security
awesome game security [Welcome to PR]
Quick Start
Install this Skill
npx skills add gmh5225/awesome-game-security# [`awesome-game-security`](https://gs.awesome.rip)[](https://awesome.re)  [](https://opensea.io/assets/ethereum/0x1c5ffb607ef75158b435bd21a898d848620b4b13/1) ``` If you find that some links are not working, you can simply replace the username with gmh5225. Or you can send an issue for me. ``` > Show respect to all the projects below, perfect works of art :saluting_face: ## NeverC & NeverD β Your Compiler & Decoder for the AI Era As AI agents increasingly write, analyze, and rewrite low-level code, generic toolchains become a bottleneck. Security researchers need semantics they can trust β deterministic compilation on the way in, and faithful decompilation on the way out. **In the age of AI, everyone needs their own compiler and their own decoder.** - **[NeverC](https://github.com/NeverSight/NeverC)** β The AI-friendly C23 compiler for security research. Pure C23, integrated linker, DynCode pipeline, cross-platform PE/ELF/Mach-O generation, compile-time string encryption, and a plugin API spanning 130+ compiler phases β designed so LLM-generated code compiles correctly more often than C++ alternatives. - **[NeverD](https://github.com/NeverSight/NeverD)** β The AI-friendly binary analysis & decompilation engine with 1:1 instruction-level lifting. PE/ELF/Mach-O support, strict semantic fidelity, structured C and LLVM IR output, binary rewrite, and a pure C SDK (`libneverd`) built for CLI tools, integrators, and AI agents. Compile with **NeverC**, analyze and decompile with **NeverD** β an AI-friendly LLVM toolchain you control, built for security research. ## How to contribute? - https://github.com/HyunCafe/contribute-practice - https://docs.github.com/en/get-started/quickstart/contributing-to-projects ## Skills for AI Agents This repository provides skills that can be used with AI agents and coding assistants such as [Cursor](https://www.cursor.com/), [OpenClaw](https://docs.openclaw.ai/), [Claude Code](https://docs.anthropic.com/en/docs/claude-code), [Codex CLI](https://github.com/openai/codex), and other compatible tools. Install skills to get specialized knowledge about game security topics. **[View on learn-skills.dev](https://learn-skills.dev/skills/gmh5225/awesome-game-security)** **Installation:** ```bash npx skills add https://github.com/gmh5225/awesome-game-security --skill <skill-name> ``` **Available Skills:** | Skill | Description | |-------|-------------| | `anti-cheat-systems` | Modern anti-cheat architecture, detection tradeoffs, and system-specific research across EAC, BE, Vanguard, FACEIT, and related telemetry or driver defenses | | `dma-attack-techniques` | PCIe DMA threat modeling, FPGA memory access, IOMMU constraints, device impersonation, and DMA detection or mitigation | | `game-engine-resources` | Engine internals, source trees, plugins, explorers, and protection patterns for Unreal, Unity, Source, Godot, and custom engines | | `game-hacking-techniques` | Threat-model view of cheat implementation across user mode, kernel mode, hypervisors, DMA, overlays, memory access, and engine-specific attack surfaces | | `graphics-api-hooking` | DirectX, OpenGL, and Vulkan interception, overlay rendering, draw-call hooks, swap-chain analysis, and screenshot-sensitive graphics workflows | | `mobile-security` | Android and iOS reversing, Frida, Zygisk or Magisk, jailbreak or root bypass, mobile kernel modules, emulator detection, and mobile anti-cheat research | | `awesome-game-security-overview` | Repository taxonomy, category mapping, contribution guidance, and navigation across offensive and defensive game-security topics | | `reverse-engineering-tools` | Reverse engineering protected games and anti-cheat components across user mode, kernel mode, debuggers, dump analysis, and anti-analysis workflows | | `windows-kernel-security` | Windows kernel internals for game security including callbacks, MMVAD, IOCTL paths, DSE, PatchGuard, PiDDBCache, and hostile-driver detection | **Compiled wiki:** agents can also browse [`wiki/`](wiki/) (see [`wiki/AGENTS.md`](wiki/AGENTS.md)) β a maintained knowledge layer over skills, README categories, and descriptions. **Example:** ```bash # Install anti-cheat systems skill npx skills add https://github.com/gmh5225/awesome-game-security --skill anti-cheat-systems # Install multiple skills npx skills add https://github.com/gmh5225/awesome-game-security --skill windows-kernel-security npx skills add https://github.com/gmh5225/awesome-game-security --skill reverse-engineering-tools ``` ## Contents - [Game Engine](#game-engine) - [Mathematics](#mathematics) - [Renderer](#renderer) - [3D Graphics](#3d-graphics) - [AI](#ai) - [Image Codec](#image-codec) - [Wavefront Obj](#wavefront-obj) - [Task Scheduler](#task-scheduler) - [Game Network](#game-network) - [PhysX SDK](#physx-sdk) - ... (truncated)
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